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Command the Hunt
Command the Hunt
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This card costs 2 less to activate if no units have attacked this turn.
Allies you control get +2 power and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)
Allies you control get +2 power and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)
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